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Maxon Training

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Maxon Training

Learn the core fundamentals for creating models and animation using Maxon. This course will quickly get you started.

Strategic Axos has the right program for just about any need, all with high didactic standards, ranging from easy to understand basic training for beginners to specialized training for complex workflows and techniques for advanced users.

This training offers a comprehensive and in-depth introduction to Cinema 3D basics, which lets you quickly and easily get started with Cinema 4D in the future.

Whether you’re an absolute beginner in the field of 3D visualization and animation or if you’re switching from another product to Cinema 4D, the MAXON Certified Basic Training lets you get up and running in a short time and will show you how to use 3D and Cinema 4D effectively to bring your imagination to life.

All workflows and techniques needed to get started are discussed and demonstrated in this course.

You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, this course jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping and lathing.

You will learn what Nurbs are, how to create the necessary 3D components using The Knife, Bevel, Bridge and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them.

This course also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot.

When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.

We will be using the official software during the training

You might be interested in other Designing programs as a next step.

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  • View Schedule
  • COURSE TYPE Advanced
  • COURSE NUMBER
  • DURATION 4 days
  • COURSE ACCREDITED BY Maxon

YOU WILL LEARN HOW TO 

Elevate your design to the next dimension with Cinema 4D, the fastest and easiest-to-use 3D animation solution. It’s easy to get started thanks to Cinema 4D’s intuitive interface and outstanding community.

Cinema 4D fits your workflow, with tight integrations to Adobe After Effects, Adobe Illustrator, CAD applications and more, also, to support for industry-standard exchange formats.

Your creativity will run wild thanks to Cinema 4D’s fluid workflow and comprehensive toolset.

IMPORTANT COURSE INFORMATION

Students will get an attendance certificate.

COURSE OUTLINE

Modules:

Module 1: Introduction to MAXON CINEMA 4D

Overview of Cinema 4D
The Cinema 4D interface
The Camera and object views
Customizing your workspace
Modeling
Creating and manipulating primitive shapes
Creating and understanding splines
Creating Nurbs
Shapes and parameters
Deformers
Polygon modeling tools
Creating and applying textures
Adding text & company logos
Importing Adobe Illustrator paths
Navigation and object manipulation
Complete interface tour

Module 2: Creating a Scene

Adding a floor object
Adding the sky object
Adding lighting
Light textures, projections, and shadows
The Material Manager
Creating new materials
Concepts of color, transparency, reflection
Applying the material to an object
Changing a materials mapping
Applying Video textures to objects

Module 3: Modeling

Polygon tools
Spline manipulation
NURBS
Deformers
Working with imported CAD models
Loading Adobe Illustrator paths
Working to scale
Polygon efficiency for faster renders
Deformers

Optimizing meshes

Module 4: Texturing

Material channels
File formats and their advantages
Shaders – textures – animated textures
Applying materials in the right place
Reflections and Transparencies

Module 6: Animation

Keyframes
Easing in and smooth motion
Animating parameters
Camera animations and walkthroughs
Particle systems
Timeline concepts
Setting keyframes
Animating objects and cameras
Editing animation sequences
Creating an animation path for your object
Animating the camera
Rendering the animation
Animating Nurbs
Multiple cameras
Animating the light
F-Curve control
MoGraph Objects
Tracers and MoSplines
Fracture
MoGraph Effectors
Creating simple animations
Audio animations
MoGraph Text animations

Module 7: Rendering

Cameras
Lighting
Shadows
Lighting techniques
3 Point lighting
Render settings and project set up
Final render export
Rendering animations

Module 8: Intermediate Content

Animation
Mograph motion graphics toolkit
Dynamics physics engine
Flowing hair and fur
Xpresso automated motion
Real-time motion capture
Particle effects

Module 9: More Realism

Global illumination lighting
Ambient occlusion automatic shadows
Convert 2D photos to 3D models with camera mapping
Studio lighting rigs
HDRI 32-bit panoramas
Area lights and shadows
Image-based automatic lighting

Module 10: Faster Rendering

Adjusting sampling rates
Creating track matte alphas for post editing
Depth & motion vectors for DOF and motion blur
Polygon reduction
Rendering a view
Rendering settings
Making for print
Presenting for video
Rendering with Alpha channels
Creating a Render Queue
Importing and exporting from other 3D packages
Presenting your project to different formats (MOV, Image sequences & QuickTime VR).

Module 11: Techniques

Sketch and Toon for pencil and technical diagrams
When to use 16 and 32-bit formats for higher quality
HyperNURBS sculpting
Working with the HUD
Layer management
Setting default preferences
Multipass Photoshop export
Compositing photo and video background plates
Cleaning up imported meshes

Module 12: Materials

Body Paint 3D
Introduction to UV maps
How to use BodyPaint 3D to create textures
How to leverage Adobe Photoshop to really enhance the texturing process
Rendering
Lighting schemes
Improve quality
Enhance realism
Vastly reduce render times

  • In The Classroom

  • Live, Online

  • Private Team Training

  • Indiviual Private Session

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